Human Sculpt

Finally I was able to make time to do the much needed 3D model for my portfolio. I am working on a personal project of an Indian mythological character from the comic book ‘Ramayana Reloaded’, and this sculpt is a part of the ongoing project. This is done  completely on Zbrush with Intuos5.

I created the basic mesh with ZSpheres, then went ahead sculpting with up-to 6 divisions. The topology of the body is pretty good, so I won’t be redoing it, while that of face will have to be redone in the later stage.


Concept Chick

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This 3d sculpt I did  is based on a concept sketch by wings intellect studio.

Practice Doodle – WIP

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Random Sculpt – WIP

My first sculpt using the latest feature of Zbrush – Dynamesh. Modelling dynamesh way is incredibly fun..!! 😀

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So what you think about the hair and the beard ?

Redoing the topology.

I created the model using ZSphere and ZSketch, without considering the topology.

Then optimized the polycount of the mesh using 3d coat auto retopo tool. Topology did not come as expected, but it did help in reducing the polycount and still holding all the sculpt detail information.

At last redid the topology of the mesh manually using 3d coat.  This is the final result of it.

The Final

*(3d coat has some really useful tools when it comes to retopology, havn’t tried other things yet.)

Concept – Monkey WIP

Was playing with ZSpheres and ZSketch and started getting a good shape, n did some sculpting and this is the result. Will be working more on it.. 🙂

Softwares Used- ZBrush only.


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Concept – Elebee

Concept Character Modelled and Sculpted using zbrush. Character modelled through zspheres.

Character retopology done using 3d-coat software.


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