This 3d sculpt I did is based on a concept sketch by wings intellect studio.
I created the model using ZSphere and ZSketch, without considering the topology.
Then optimized the polycount of the mesh using 3d coat auto retopo tool. Topology did not come as expected, but it did help in reducing the polycount and still holding all the sculpt detail information.
At last redid the topology of the mesh manually using 3d coat. This is the final result of it.
*(3d coat has some really useful tools when it comes to retopology, havn’t tried other things yet.)
Concept Character Modelled and Sculpted using zbrush. Character modelled through zspheres.
Character retopology done using 3d-coat software.