Random Sculpt – WIP

My first sculpt using the latest feature of Zbrush – Dynamesh. Modelling dynamesh way is incredibly fun..!! 😀

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So what you think about the hair and the beard ?


Concept – Octadiva

Here are some of the rough concept sketches and the base mesh of my concept character Octadiva I’ll be working on.

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Anatomy Study

These are few of the sketches I did while studying Human Anatomy (Muscles).

This I did with the help of various references. These are not my own creations.

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Redoing the topology.

I created the model using ZSphere and ZSketch, without considering the topology.

Then optimized the polycount of the mesh using 3d coat auto retopo tool. Topology did not come as expected, but it did help in reducing the polycount and still holding all the sculpt detail information.

At last redid the topology of the mesh manually using 3d coat.  This is the final result of it.

The Final

*(3d coat has some really useful tools when it comes to retopology, havn’t tried other things yet.)

Concept – Monkey WIP

Was playing with ZSpheres and ZSketch and started getting a good shape, n did some sculpting and this is the result. Will be working more on it.. 🙂

Softwares Used- ZBrush only.


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Few more doodles

Few weeks back i had made up my mind to pencil atleast one sketch a day. So these are few of  the results of that.  And yeah am not able keep up with it. Busy working on 3d models.


Concept – Elebee

Concept Character Modelled and Sculpted using zbrush. Character modelled through zspheres.

Character retopology done using 3d-coat software.


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