My first sculpt using the latest feature of Zbrush – Dynamesh. Modelling dynamesh way is incredibly fun..!! 😀
So what you think about the hair and the beard ?
Here are some of the rough concept sketches and the base mesh of my concept character Octadiva I’ll be working on.
These are few of the sketches I did while studying Human Anatomy (Muscles).
This I did with the help of various references. These are not my own creations.
I created the model using ZSphere and ZSketch, without considering the topology.
Then optimized the polycount of the mesh using 3d coat auto retopo tool. Topology did not come as expected, but it did help in reducing the polycount and still holding all the sculpt detail information.
At last redid the topology of the mesh manually using 3d coat. This is the final result of it.
*(3d coat has some really useful tools when it comes to retopology, havn’t tried other things yet.)
Was playing with ZSpheres and ZSketch and started getting a good shape, n did some sculpting and this is the result. Will be working more on it.. 🙂
Softwares Used- ZBrush only.
Concept Character Modelled and Sculpted using zbrush. Character modelled through zspheres.
Character retopology done using 3d-coat software.